Spellcasting Feats
Fang of the Laughing Prince
General Feat (Prerequisite: Level 4+, Gnoll)
Your triumphs in life and battle have led to a special blessing from the Laughing Prince or one of his servants. You have been blessed in the following ways:
Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
Strong Jaw. Your Unarmed Strikes that deal Piercing damage deal 1d8 Piercing damage, instead of 1d6.
Poisonous Bite. When you hit a creature with an Unarmed Strike that deals Piercing damage, the target must succeed on a Constitution saving throw or take 2d4 Poison damage. The DC for this saving throw equals 8 plus your Proficiency Bonus and your Constitution modifier.
Endless Rampage. When you score a Critical Hit, you can use your Rampage feature without expending a use of it.
Guardian Charge
General Feat (Prerequisite: Level 4+, Ursidon)
You keep a watchful eye over your pack, and retaliate with your full fury if one of your own is harmed. You gain the following benefits.
Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
Protective Charge. When an ally you can see is hit by an attack, you can use your Reaction to move up to your Speed toward the attacker. If you end your movement within 5 feet of the attacker, you can make an Unarmed Strike against that creature as part of the Reaction.
You can use this feature a number of times equal to your Proficiency Bonus and regain all expended uses when you finish a Long Rest.
Hardened Carapace
General Feat (Prerequisite: Level 8+, a natural shell or carapace)
Your time adventuring has hardened your shell or carapace, better protecting you from the dangers that lurk on the magical worlds. You gain the following benefits.
Ability Score Increase. Increase your Strength or Constitution score by 1, to a maximum of 20.
Strong Protection. Your base Armor Class provided from your natural shell or carapace increases by 1.
Damage Resistance. You gain Resistance to Slashing damage.
Intimidator
General Feat (Prerequisite: Level 4+, Mustel)
You have ceased trying to hide your true nature and have decided to unleash your mustel fury, frightening those around you. You gain the following
benefits.
Ability Score Increase. Increase your Strength, Intelligence, or Charisma score by 1 to a maximum of 20.
Intimidation. You gain proficiency in the Intimidation skill. If you already have proficiency in this skill, you gain Expertise in it.
Intimidating Growl. As a Magic action, you can give an intimidating growl. When you do, creatures of your choice within 10 feet of you must succeed a Wisdom saving throw or have the Frightened condition until the end of their next turn. The DC for this Wisdom save is 8 plus your Proficiency Bonus and the modifier of the ability increased by this feat.
If the creature fails its save it has the Frightened and Incapacitated conditions until the end of its next turn. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die.
You can use this feature a number of times equal to your Proficiency Bonus and regain all expended uses when you finish a Long Rest.
Training of the Tribe
General Feat (Prerequisite: Level 4+, Grippli)
Grippli form strong connections with their surrounding tribes and often learn from one another. These skills are passed down generation to generation. Your training has granted you the following benefits.
Ability Score Increase. Increase your Strength or Constitution score by 1, to a maximum of 20.
Striking Grapple. When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, using your Tongue, you can use both the Damage and the Grapple option. You can use this benefit only once per turn.
Pierce Weakness. While wielding a melee weapon that deals Piercing damage, and you have Advantage on the attack roll, the weapon deals an additional 1d4 Piercing damage.
Weapon Proficiency. You gain proficiency with the Trident and Shortbow.
